This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Josh Bycer discusses 30-plus-year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market. Key Features: - Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay. - Provides a breakdown of what gunplay is and how to make your FPS design pop. - Draws examples across the industry. - Examines the design and philosophies that went into many of the best shooters released in the past 30 years.
Joshua Bycer
Joshua Bycer is a renowned game designer and author, best known for his book "Game Design Deep Dive: Platformers." His writing style is informative yet accessible, making complex game design concepts understandable to both industry professionals and aspiring game developers. Bycer's work has greatly influenced the landscape of game design literature.